A cruel opening that turns generous, if you let it
Hours played · second run
The first eight hours withhold the two systems that make this game interesting, and punish the exact instincts it later wants you to unlearn. From hour nine it becomes one of the most patiently designed action games of the last five years: every ambush has a tell you were shown twenty minutes earlier, and the second run makes that legible in a way the first cannot.
The final region reuses three arenas and pads the route with respawning patrols, which is where the second mark lands.
Ottilie Vance · both runs on the hardest available preset · retail copy